![]() ![]() Magic and summoning are also two skills that play a role in combat. We have two skills for melee combat (attack and defense), one skill for ranged weapons (ranging) and one for making and placing devices such as caltrops and mines (engineering). Does that mean you can do more things than in a game with just 10 skills? Some games have a skill for every weapon, like sword, axe, staff, hammers, etc. Some games have a skill for everything, and then they can brag: Over 100 skills and professions. I think 12 skills is quite nice actually. Is this a disadvantage for Eternal Lands or now? Why do you think so? OnRPG: The game seems to be limiting itself and the number of actions a player to only 12 actions where other games have more than that. ![]() Many other games are Beta, they just won’t admit it. And I would like to add 200 new NPCs in the game and more quests. ![]() One of those things is have full 3D terrain support. ![]() There are still a few things that I would like to have before removing the Beta part from our game. The term “Beta” is not very well defined, it just means something like: “almost done, but not quite”. The interface has been changed a bit too and now some tasks are easier, and being able to have emotes is quite nice. Another benefit is that we added a few features that allow us to have better quests, and an improved tutorial. Now the game looks much better than it did before, and all players seem to enjoy it. The main benefit of the update is that 90% of the artwork (2D, 3D and animations) was totally redone. It seems you’ve just released version 1.9.0 of the game a few days ago, what has been the effect of the patch update on the game? OnRPG: Hello, thank you for giving us the opportunity to talk to you guys. Questions by: Vincent Haoson, OnRPG Journalist Eternal Lands Interview: Yes it’s still in Beta-But it packs a punch ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |